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 Q & A - Henchmen Cast - Episode 29

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VGH_Jacob
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PostSubject: Q & A - Henchmen Cast - Episode 29   Q & A - Henchmen Cast - Episode 29 EmptySun 20 Feb 2011, 12:50 am

First time questioners, Please read:

This is the thread for people to post their questions to the guys of the podcast. The questions can be anything!

PLEASE READ ALL OTHER QUESTIONS IN THE THREAD BEFORE ASKING YOURS TO MAKE SURE SOMEONE ELSE HASN'T ALREADY ASKED IT.

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BlackKnight
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PostSubject: Re: Q & A - Henchmen Cast - Episode 29   Q & A - Henchmen Cast - Episode 29 EmptyFri 25 Feb 2011, 3:03 pm

As broadcasters, your gameplay is constantly recorded and seen by many people, live or as highlights.
Are you ever nervous about what you do when you stream a game? Like, should i be playing dangerously or should i play in a more safe, not so likely to die, kind of way? are you worried you will say something that may be taken out of context?
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Forgotten_Gamer
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PostSubject: Re: Q & A - Henchmen Cast - Episode 29   Q & A - Henchmen Cast - Episode 29 EmptyFri 25 Feb 2011, 3:03 pm

If you could make your ideal video game family using anyone from any video game who would they be and why? ( there has to be at least one kid in there, the parents' gender doesn't matter and you can have a family pet but only if you really want to)

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Superdave513
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PostSubject: Re: Q & A - Henchmen Cast - Episode 29   Q & A - Henchmen Cast - Episode 29 EmptyFri 25 Feb 2011, 3:04 pm

Occassionly, monotonous gameplay can destroy an otherwise enjoyable experience. Developers can try to combat this with levels or sequences that break away from the normal gameplay of the game. Examples could be the single button action sequences in Call of Duty, the horrid turret sequence, or even the Fade in Dragon Age Origins.

My question is: are there certain ways in which developers could generally improve these sequences. If there are, what are they. If not, would taking the sequence out rather improve the overall experience.

Also any plans for Henchmen Sweepstakes for March?

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Zombie Toast
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PostSubject: Re: Q & A - Henchmen Cast - Episode 29   Q & A - Henchmen Cast - Episode 29 EmptyFri 25 Feb 2011, 3:05 pm

In many games that feature classes, ranks, etc, such as a sword wielding warrior or a mage with a staff, these are staple classes to any game. But I sometimes feel that these specific key character templates are used over and over again. My question is, what kind of new class would you create? What would be their abilities? What weapon would they use? How do they affect the world or story?

If it helps, you can pick an existing title and add a class to that particular game.
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guitars4zombies
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PostSubject: Re: Q & A - Henchmen Cast - Episode 29   Q & A - Henchmen Cast - Episode 29 EmptyFri 25 Feb 2011, 3:06 pm

If the current generation consoles were changed into a human form, what would you think they'd look like? Would you base their looks off of the console designs, the reputation it gets, or its fanbase? Let your imaginations run wild.
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